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	<title>AtomicPages Blog &#187; Thomas Palmer</title>
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	<link>http://www.atomicpages.net/blog</link>
	<description>Web Hosting, Design, and Development</description>
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		<item>
		<title>Flash Animation/Effects Tutorial 2: Shape Tweens</title>
		<link>http://www.atomicpages.net/blog/2010/02/09/flash-animationeffects-tutorial-2-shape-tweens/</link>
		<comments>http://www.atomicpages.net/blog/2010/02/09/flash-animationeffects-tutorial-2-shape-tweens/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 18:00:14 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1737</guid>
		<description><![CDATA[Flash can create two types of tweened animation using timeline:

Motion Tween
Shape Tween

Creation of Motion/Shape tween using timeline is the basics of Flash.
By tweening shapes, you can create an effect similar to morphing, making one shape appear to change into another shape over time. Flash can also tween the location, size, and color of shapes.
Please note:
1. <a href="http://www.atomicpages.net/blog/2010/02/09/flash-animationeffects-tutorial-2-shape-tweens/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/02/09/flash-animationeffects-tutorial-2-shape-tweens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Animation/Effects Tutorial 1: Motion Tweens</title>
		<link>http://www.atomicpages.net/blog/2010/02/08/flash-animationeffects-tutorial-1-motion-tweens/</link>
		<comments>http://www.atomicpages.net/blog/2010/02/08/flash-animationeffects-tutorial-1-motion-tweens/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:00:13 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1722</guid>
		<description><![CDATA[Flash can create two types of tweened animation using timeline:

Motion Tween
Shape Tween

Creation of Motion/Shape tween using timeline is the basics of Flash.
Motion tween is nothing but tweening a Symbol&#8217;s movement from one position to another.
To implement Motion Tween all that you have to do is, provide Flash with Symbol&#8217;s initial position and the end position. <a href="http://www.atomicpages.net/blog/2010/02/08/flash-animationeffects-tutorial-1-motion-tweens/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/02/08/flash-animationeffects-tutorial-1-motion-tweens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 8: AI Enemies Type 2</title>
		<link>http://www.atomicpages.net/blog/2010/02/05/flash-tutorial-8-ai-enemies-type-2/</link>
		<comments>http://www.atomicpages.net/blog/2010/02/05/flash-tutorial-8-ai-enemies-type-2/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:00:53 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1705</guid>
		<description><![CDATA[If you have already made a moving character (type 2), this Tutorial will be very easy for you.
Set up your new AI enemy exactly as you did your moving character (make sure that everything in the main movie clip is CENTERED). Give it the instance name &#8220;AI2&#8243; and use the following script to control it <a href="http://www.atomicpages.net/blog/2010/02/05/flash-tutorial-8-ai-enemies-type-2/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/02/05/flash-tutorial-8-ai-enemies-type-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 7: AI Enemies Type 1</title>
		<link>http://www.atomicpages.net/blog/2010/02/04/flash-tutorial-7-ai-enemies-type-1/</link>
		<comments>http://www.atomicpages.net/blog/2010/02/04/flash-tutorial-7-ai-enemies-type-1/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 18:00:07 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1691</guid>
		<description><![CDATA[This is for action-script 2.0.
Well, if you&#8217;ve gone though my moving character tutorials, or if you already know how to make moving characters&#8230;you may be wondering &#8220;How can I make an AI enemy? A monster if you will.&#8221;. As always, I&#8217;m here to help!
First things first, make sure your character movie-clip (as I am assuming <a href="http://www.atomicpages.net/blog/2010/02/04/flash-tutorial-7-ai-enemies-type-1/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/02/04/flash-tutorial-7-ai-enemies-type-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 6: A Moving Character Type 2</title>
		<link>http://www.atomicpages.net/blog/2010/02/02/flash-tutorial-6-a-moving-character-type-2/</link>
		<comments>http://www.atomicpages.net/blog/2010/02/02/flash-tutorial-6-a-moving-character-type-2/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 18:00:12 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1675</guid>
		<description><![CDATA[This is for action-script 2.0
There are two types of moving character. As I like to classify them, full 2D and semi 2D. This tutorial is for the semi 2D type.
(A popular example being the original Zelda game.
To make it you need the following:
animations:
-top view facing forwards (1 frame animation)
-top view facing backwards (1 frame animation)
-top <a href="http://www.atomicpages.net/blog/2010/02/02/flash-tutorial-6-a-moving-character-type-2/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/02/02/flash-tutorial-6-a-moving-character-type-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 5: A Moving Character Type 1</title>
		<link>http://www.atomicpages.net/blog/2010/02/01/flash-tutorial-5-a-moving-character-type-1/</link>
		<comments>http://www.atomicpages.net/blog/2010/02/01/flash-tutorial-5-a-moving-character-type-1/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 18:00:23 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1670</guid>
		<description><![CDATA[This is for action-script 2.0
There are two types of moving character. As I like to classify them, full 2D and semi 2D. This tutorial is for the full 2D type.
(A popular example being the original Mario game.
To make it you need the following:
animations:
-right view standing (1 frame)
-right view walking (standard of 3-4 frames)
-right view jumping <a href="http://www.atomicpages.net/blog/2010/02/01/flash-tutorial-5-a-moving-character-type-1/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/02/01/flash-tutorial-5-a-moving-character-type-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 4: Fun with the Cursor!</title>
		<link>http://www.atomicpages.net/blog/2010/01/29/flash-tutorial-4-fun-with-the-cursor/</link>
		<comments>http://www.atomicpages.net/blog/2010/01/29/flash-tutorial-4-fun-with-the-cursor/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 18:00:54 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1662</guid>
		<description><![CDATA[This tutorial is in action-script 2.0
First, lets make a cursor.
Draw a cursor and turn it into a movie clip.
open up the actions window for the movie clip and place this action-script in it:
this.startDrag&#40;&#34;true&#34;&#41;;
now go into your first frame&#8217;s actions window and type:
Mouse.hide&#40;&#41;;
congratz! you now have a custom cursor!
but, lets do a little more now.
go into <a href="http://www.atomicpages.net/blog/2010/01/29/flash-tutorial-4-fun-with-the-cursor/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/01/29/flash-tutorial-4-fun-with-the-cursor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 3: Event Detection</title>
		<link>http://www.atomicpages.net/blog/2010/01/08/flash-tutorial-3-event-detection/</link>
		<comments>http://www.atomicpages.net/blog/2010/01/08/flash-tutorial-3-event-detection/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 20:11:40 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1368</guid>
		<description><![CDATA[This tutorial is for action-script 2.0
Commands to be covered: (all commands to be used in movie clips)
onClipEvent&#40;load&#41;&#123; &#125;
onClipEvent&#40;unload&#41;&#123; &#125;
onclipEvent&#40;enterFrame&#41;&#123; &#125;
onclipEvent&#40;mouseMove&#41; &#123; &#125;
onclipEvent&#40;mouseDown&#41; &#123; &#125;
onclipEvent&#40;mouseUp&#41; &#123; &#125;
onclipEvent&#40;keyDown&#41; &#123; &#125;
onclipEvent&#40;keyUp&#41; &#123; &#125;
onclipEvent&#40;data&#41; &#123; &#125;
on&#40;rollOver&#41;&#123; &#125;
on&#40;rollOut&#41;&#123; &#125;
on&#40;press&#41;&#123; &#125;
on&#40;release&#41;&#123; &#125;
Code placed in the { } is executed when the specified condition occurs. For example:
 Code:
123on&#40;press&#41;&#123;
&#160; &#160; &#160;trace&#40;&#34;this happens when <a href="http://www.atomicpages.net/blog/2010/01/08/flash-tutorial-3-event-detection/" class="more-link">More &#62;</a>]]></description>
		<wfw:commentRss>http://www.atomicpages.net/blog/2010/01/08/flash-tutorial-3-event-detection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 2</title>
		<link>http://www.atomicpages.net/blog/2010/01/06/flash-tutorial-2/</link>
		<comments>http://www.atomicpages.net/blog/2010/01/06/flash-tutorial-2/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 18:00:54 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1352</guid>
		<description><![CDATA[This tutorial is for actionscript 2.0
commands/statements to be covered:
stop&#40;&#41;;
gotoAndPlay&#40;&#41;;
_parent.
gotoAndStop&#40;&#41;;
if &#123; &#125;
else if &#123; &#125;
else &#123; &#125;
Definitions:
The &#160;stop&#40;&#41;; command:
The stop command is used to stop your flash file from moving further in its time-line.
The gotoAndPlay&#40;&#41;; command:
The gotoAndPlay command does exactly what it sounds like, it goes to a frame in the time-line, and has the time-line <a href="http://www.atomicpages.net/blog/2010/01/06/flash-tutorial-2/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Tutorial 1</title>
		<link>http://www.atomicpages.net/blog/2010/01/02/flash-tutorial-1/</link>
		<comments>http://www.atomicpages.net/blog/2010/01/02/flash-tutorial-1/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 18:00:37 +0000</pubDate>
		<dc:creator>Thomas Palmer</dc:creator>
				<category><![CDATA[Adobe Flash Basics]]></category>

		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1342</guid>
		<description><![CDATA[To make things easier for those who are new to flash, we will be using actionscript 2.0
Before I explain some action-script, I will briefly describe the flash interface. If you are already familiar with it&#8217;s basics, you may skip this.
First, we need to start up flash. Once started, you will see the option to make <a href="http://www.atomicpages.net/blog/2010/01/02/flash-tutorial-1/" class="more-link">More &#62;</a>]]></description>
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		<slash:comments>2</slash:comments>
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