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	<title>Comments on: MMF2 Beginning Video 18: Path Movement</title>
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	<link>http://www.atomicpages.net/blog/2010/03/05/mmf2-beginning-video-18-path-movement/</link>
	<description>Web Hosting, Design, and Development</description>
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		<title>By: Lithuanian</title>
		<link>http://www.atomicpages.net/blog/2010/03/05/mmf2-beginning-video-18-path-movement/comment-page-1/#comment-259</link>
		<dc:creator>Lithuanian</dc:creator>
		<pubDate>Wed, 29 Sep 2010 18:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1807#comment-259</guid>
		<description>1. Create Event Group in Event Editor (make it disabled at start) and place an event in it: 
+ &quot;Group 1&quot; activated
  - Deactivate &quot;Group 1&quot;
  - Move OBJECT 1

2. Create another event (after or before &quot;Group 1&quot; but NOT IN the &quot;Group 1&quot;):
+ Player touches OBJECT 1
  - Activate &quot;Group 1&quot;</description>
		<content:encoded><![CDATA[<p>1. Create Event Group in Event Editor (make it disabled at start) and place an event in it:<br />
+ &#8220;Group 1&#8243; activated<br />
  &#8211; Deactivate &#8220;Group 1&#8243;<br />
  &#8211; Move OBJECT 1</p>
<p>2. Create another event (after or before &#8220;Group 1&#8243; but NOT IN the &#8220;Group 1&#8243;):<br />
+ Player touches OBJECT 1<br />
  &#8211; Activate &#8220;Group 1&#8243;</p>
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	<item>
		<title>By: gaudas</title>
		<link>http://www.atomicpages.net/blog/2010/03/05/mmf2-beginning-video-18-path-movement/comment-page-1/#comment-257</link>
		<dc:creator>gaudas</dc:creator>
		<pubDate>Thu, 12 Aug 2010 08:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.atomicpages.net/blog/?p=1807#comment-257</guid>
		<description>hi. could you please tell me how to make an object take his move not at the start of the game, but when the player touches it?
thank you</description>
		<content:encoded><![CDATA[<p>hi. could you please tell me how to make an object take his move not at the start of the game, but when the player touches it?<br />
thank you</p>
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