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Multimedia Fusion 2 Beginning Tutorial Series
- Episode 01: Interface Guide
- Episode 02: Backdrop
- Episode 03: Picture Object
- Episode 04: Quick Backdrop
- Episode 05: Pong Part I
- Episode 06: Positioning Using X and Y
- Episode 07: Intro to the Event Editor
- Episode 08: Text Push Buttons
- Episode 09: Checkbox
- Episode 10: Radio Button
- Episode 11: Bitmap Push Button
- Episode 12: Active
- Episode 13: Active Picture
- Episode 14: Animation
- Episode 15: Pong Part II
- Episode 16: More Event Editor
- Episode 17: Bouncing Ball Movement
- Episode 18: Path Movement
- Episode 19: Mouse Controlled Movement
- Episode 20: Eight Directions Movement
- Episode 21: Race Car Movement
- Episode 22: Platform Movement
- Episode 23: Pong Part III
- Episode 24: Counters
- Episode 25: Lives
- Episode 26: Score
- Episode 27: Global Values
- Episode 28: Pong Part IV
- Episode 29: Samples
- Episode 30: Music
- Episode 31: CD Audio
- Episode 32: Direct Show
- Episode 33: Pong Part V
- Episode 34: Strings
- Episode 35: Application Properties
- Episode 36: Frame Properties
- Episode 37: Stand Alone Applications
- Episode 38: Internet Applications
- Episode 39: Install Programs
- Episode 40: Pong Part 6
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about 1 year ago
hi. could you please tell me how to make an object take his move not at the start of the game, but when the player touches it?
thank you
about 1 year ago
1. Create Event Group in Event Editor (make it disabled at start) and place an event in it:
+ “Group 1″ activated
– Deactivate “Group 1″
– Move OBJECT 1
2. Create another event (after or before “Group 1″ but NOT IN the “Group 1″):
+ Player touches OBJECT 1
– Activate “Group 1″