Archive for February, 2010
MMF2 Beginning Video 2: Backdrop
Feb 11th
MMF2 Beginning Video 1: Interface Guide
Feb 10th
To get started with MMF2, we first must have a brief overview of the interface. The Multimedia Fusion 2 Interface is made up of different editors and toolbars, each with a specific function.
Frame Editor – Design what your interface looks like
Event Editor – Make your program/game work
Storyboard Editor – Layout the frame of the application
Flash Animation/Effects Tutorial 2: Shape Tweens
Feb 9th
Flash can create two types of tweened animation using timeline:
- Motion Tween
- Shape Tween
Creation of Motion/Shape tween using timeline is the basics of Flash.
By tweening shapes, you can create an effect similar to morphing, making one shape appear to change into another shape over time. Flash can also tween the location, size, and color of shapes.
Please note:
1. You need to have Flash Player 7.0 or higher installed to view the Flash animation.
2. Flash MX 2004 or higher must be installed in your system to download the .fla file.
This tutorial will teach you a simple shape tween.
Steps to follow:
* Open a new flash file (Ctrl+N).
New Document window will appear
Select General panel and choose Type: Flash Document . Press OK.
* If your timeline window is not open, press (Ctrl+Alt+T).
* Now you can see a single Layer called “Layer1″ in your timeline Window.
* Select the first frame. Now go to your working area and draw any object. To start off with, may be you can draw a circle.This is going to be your initial object.
In the this demonstration, my initial object is a short line.
* Select frame 20 and press F6 to insert a new keyframe.
* Still keeping playhead on frame 20, delete the object present in your working area. Now draw a different object, may be a square.
In the above demonstration, I have drawn a long line.
* Select any frame between, 2 to 19 and select Shape from the tween pop-up menu in the Property inspector. Now your Layer will look something like the one shown below.
* Now press (Ctrl+Enter) to view your motion tween.
In the above tutorial, you learned how to create a simple shape tween. Believe me, using this logic you can create a number of beautiful things.
Flash Animation/Effects Tutorial 1: Motion Tweens
Feb 8th
Flash can create two types of tweened animation using timeline:
- Motion Tween
- Shape Tween
Creation of Motion/Shape tween using timeline is the basics of Flash.
Motion tween is nothing but tweening a Symbol’s movement from one position to another.
To implement Motion Tween all that you have to do is, provide Flash with Symbol’s initial position and the end position. Rest is taken care by Flash. Isn’t it really simple.
For example in this demonstration, I have converted the pencil object to a Symbol. Provided Flash with its initial and the end position, intermediate tweening is done by Flash. Motion Tween animation is as simple as that \:\)
Okay, you ready to learn how to create motion tween. All you have to do is just follow this tutorial step by step.
Please note:
- You need to have Flash Player 7.0 or higher installed to view the Flash animation.
- Flash MX 2004 or higher must be installed in your system to download the .fla file.
Steps to follow:
- Open a new flash file (Ctrl+N).
- New Document window will appear
- Select General panel and choose Type: Flash Document . Press OK.
- If your timeline window is not open, press (Ctrl+Alt+T).
- Now you can see a single Layer called “Layer1″ in your timeline Window.
- Select the first frame. Import your image onto stage, upon which you would want to implement motion tween. File>Import>Import to Stage, or just press (Ctrl+R) or you can even draw your own object, you can either choose Rectangular tool or Oval tool from the tool box and draw your desired shape.
- Now select your object on the stage and press F8 to convert this image to a Symbol. Convert to Symbol window will pop-up.
- Name your Symbol what ever you like.
- Select Graphic behavior and press OK.
- Right now your Symbol is in frame1 of Layer1. Select frame 20 and press F6 to insert a new keyframe.
- Still keeping playhead on frame 20, move your Symbol to any other position other than the present one.
- Select any frame between, 2 to 19 and select Motion from the tween pop-up menu in the Property inspector. Now your Layer will look something like the one shown below.
- Now press (Ctrl+Enter) to view your motion tween.
Note: You can create motion tween only on symbols. So any object upon which you would want to implement motion tween, First convert the object to a Symbol.
